Wednesday, March 19, 2014

Dropbox link with all assets and executable: https://www.dropbox.com/sh/kd30wdmssug6zgk/PJ8u0b8TJA
Executable found under Unity Build -> New project > Project3.exe

Models:
 Models made in Blender because of good synergy with Unity and personal familiarity. 


Tileable Textures created:
References pulled into Photoshop, corrected and made tileable.



Examples Diffuse UV/Ambiet Occlusion bakes:
Created in Xnormal and Photoshop


I did all game engine implementation. Hadn't used Unity in a while posing its own set of challenges.
Implemented multiple LOD for dense meshes. Had to redo UVs and created occlusions maps for the models.




Monday, February 24, 2014

Close to finished.

Final Video Youtube link : https://www.youtube.com/watch?v=XVmwf7cU4eM
Team member 's blog : http://digienvgowen.blogspot.com/
Dropbox link for files: https://www.dropbox.com/sh/klkjkkkg9ow6wgm/EYTUlUQp2i

WIP Still

We decided that I would be in charge of the vegetation, FX, and lighting. Chris took care of all the cliff and rock modeling and texturing of those objects. 

 Animation FX Tests:
Tree in the wind

2 different water tests

Wednesday, February 19, 2014

Selected Scene from How to Train Your Dragon


WIP

Low poly trace, roots and branches.
Curves to Polymesh to create smooth intersections.

Vegetation generation tests.
1. Just leaves 2. Leaves based around small branches 3.Palm/bush
Based on particles and alpha map to create leaves from a simple plane.

Wednesday, January 29, 2014

Lastest Composite

Latest Composite


Original 


I am not quite pleased with the results. I managed to finish the foreground objects/vegetation which turned out okay, but the vehicles in the distance defently need more work

WIP Composite Image



Maya file Dropbox Download Link

I decided the best course of action would be to individually render each object and use Photoshop for layout and composition.
The above maya file contains just the models I made. 

WIP Models

 Military Transports


 Foreground barrel & ammo




I cant say I enjoyed modeling just with Nurbs and learning Maya at the same time. It was a complete change of pace from the simple and efficient polygonal modeling I am used to when working in Blender. 
The biggest challenges were probably not being able to easily combine multiple meshes and unable to find the equivalent of face/point extrusion and face creation. 
Hitting ingrained hot-keys over and over again didn't help either. 


Photo and Movie Soruce



Source/Inspiration:
Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb

Photograph turned B&W and blur added to closer match source style.

Original Photograph.

I also used additional partial images to be used at the foreground vegetation.