Wednesday, March 19, 2014

Dropbox link with all assets and executable: https://www.dropbox.com/sh/kd30wdmssug6zgk/PJ8u0b8TJA
Executable found under Unity Build -> New project > Project3.exe

Models:
 Models made in Blender because of good synergy with Unity and personal familiarity. 


Tileable Textures created:
References pulled into Photoshop, corrected and made tileable.



Examples Diffuse UV/Ambiet Occlusion bakes:
Created in Xnormal and Photoshop


I did all game engine implementation. Hadn't used Unity in a while posing its own set of challenges.
Implemented multiple LOD for dense meshes. Had to redo UVs and created occlusions maps for the models.




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