Executable found under Unity Build -> New project > Project3.exe
Models:
Models made in Blender because of good synergy with Unity and personal familiarity.
Tileable Textures created:
References pulled into Photoshop, corrected and made tileable.
Examples Diffuse UV/Ambiet Occlusion bakes:
Created in Xnormal and Photoshop
I did all game engine implementation. Hadn't used Unity in a while posing its own set of challenges.
Implemented multiple LOD for dense meshes. Had to redo UVs and created occlusions maps for the models.







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